A malleable world

I just realized that one of the biggest fallacies I had about video creation was that the only value I can create is by converting what was complex or hard into intuitive and simple. But if something is simple and intuitive, I can communicate it anyways and still create value because I communicated it. So it’s not like I should always burn my labor on trying to decipher and simplify things. I can just talk about simple things as well. In fact, that reduces my risk a lot that, hey, I need to do some complex. No, simple things, if highlighted tastefully, good.

nothing wrong with making content about 2+2

you know we have to understand we are very consequential

And world is very very malleable

It’s like hitting a human

It’s not like you will make them react only if you have the most perfect form with the highest energy

Your flimsy taps can hurt someone too

I think same is with you you your efforts and world

It does not have to be perfect or too hard

whatever you do has consequences

But you gotta do things

if you think world is a fucking rock that does not react then why would you ever even try to hit it

we have to understand it’s malleable

it is not like only the perfect fucking business plan will make money

If it’s something that has a product and ask

there’s a chance you will make money

like Rohkun with all its flaws still had a chance to make money

and I gotta do more things like that